05 Jun
mario bross theme and  underworld con led

#define NOTE_B0  31

#define NOTE_C1  33

#define NOTE_CS1 35

#define NOTE_D1  37

#define NOTE_DS1 39

#define NOTE_E1  41

#define NOTE_F1  44

#define NOTE_FS1 46

#define NOTE_G1  49

#define NOTE_GS1 52

#define NOTE_A1  55

#define NOTE_AS1 58

#define NOTE_B1  62

#define NOTE_C2  65

#define NOTE_CS2 69

#define NOTE_D2  73

#define NOTE_DS2 78

#define NOTE_E2  82

#define NOTE_F2  87

#define NOTE_FS2 93

#define NOTE_G2  98

#define NOTE_GS2 104

#define NOTE_A2  110

#define NOTE_AS2 117

#define NOTE_B2  123

#define NOTE_C3  131

#define NOTE_CS3 139

#define NOTE_D3  147

#define NOTE_DS3 156

#define NOTE_E3  165

#define NOTE_F3  175

#define NOTE_FS3 185

#define NOTE_G3  196

#define NOTE_GS3 208

#define NOTE_A3  220

#define NOTE_AS3 233

#define NOTE_B3  247

#define NOTE_C4  262

#define NOTE_CS4 277

#define NOTE_D4  294

#define NOTE_DS4 311

#define NOTE_E4  330

#define NOTE_F4  349

#define NOTE_FS4 370

#define NOTE_G4  392

#define NOTE_GS4 415

#define NOTE_A4  440

#define NOTE_AS4 466

#define NOTE_B4  494

#define NOTE_C5  523

#define NOTE_CS5 554

#define NOTE_D5  587

#define NOTE_DS5 622

#define NOTE_E5  659

#define NOTE_F5  698

#define NOTE_FS5 740

#define NOTE_G5  784

#define NOTE_GS5 831

#define NOTE_A5  880

#define NOTE_AS5 932

#define NOTE_B5  988

#define NOTE_C6  1047

#define NOTE_CS6 1109

#define NOTE_D6  1175

#define NOTE_DS6 1245

#define NOTE_E6  1319

#define NOTE_F6  1397

#define NOTE_FS6 1480

#define NOTE_G6  1568

#define NOTE_GS6 1661

#define NOTE_A6  1760

#define NOTE_AS6 1865

#define NOTE_B6  1976

#define NOTE_C7  2093

#define NOTE_CS7 2217

#define NOTE_D7  2349

#define NOTE_DS7 2489

#define NOTE_E7  2637

#define NOTE_F7  2794

#define NOTE_FS7 2960

#define NOTE_G7  3136

#define NOTE_GS7 3322

#define NOTE_A7  3520

#define NOTE_AS7 3729

#define NOTE_B7  3951

#define NOTE_C8  4186

#define NOTE_CS8 4435

#define NOTE_D8  4699

#define NOTE_DS8 4978

 

#define melodyPin 3

//Mario main theme melody

int melody[] = {

  NOTE_E7, NOTE_E7, 0, NOTE_E7,

  0, NOTE_C7, NOTE_E7, 0,

  NOTE_G7, 0, 0,  0,

  NOTE_G6, 0, 0, 0,

 

  NOTE_C7, 0, 0, NOTE_G6,

  0, 0, NOTE_E6, 0,

  0, NOTE_A6, 0, NOTE_B6,

  0, NOTE_AS6, NOTE_A6, 0,

 

  NOTE_G6, NOTE_E7, NOTE_G7,

  NOTE_A7, 0, NOTE_F7, NOTE_G7,

  0, NOTE_E7, 0, NOTE_C7,

  NOTE_D7, NOTE_B6, 0, 0,

 

  NOTE_C7, 0, 0, NOTE_G6,

  0, 0, NOTE_E6, 0,

  0, NOTE_A6, 0, NOTE_B6,

  0, NOTE_AS6, NOTE_A6, 0,

 

  NOTE_G6, NOTE_E7, NOTE_G7,

  NOTE_A7, 0, NOTE_F7, NOTE_G7,

  0, NOTE_E7, 0, NOTE_C7,

  NOTE_D7, NOTE_B6, 0, 0

};

//Mario main them tempo

int tempo[] = {

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

 

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

 

  9, 9, 9,

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

 

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

 

  9, 9, 9,

  12, 12, 12, 12,

  12, 12, 12, 12,

  12, 12, 12, 12,

};

//Underworld melody

int underworld_melody[] = {

  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,

  NOTE_AS3, NOTE_AS4, 0,

  0,

  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,

  NOTE_AS3, NOTE_AS4, 0,

  0,

  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,

  NOTE_DS3, NOTE_DS4, 0,

  0,

  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,

  NOTE_DS3, NOTE_DS4, 0,

  0, NOTE_DS4, NOTE_CS4, NOTE_D4,

  NOTE_CS4, NOTE_DS4,

  NOTE_DS4, NOTE_GS3,

  NOTE_G3, NOTE_CS4,

  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,

  NOTE_GS4, NOTE_DS4, NOTE_B3,

  NOTE_AS3, NOTE_A3, NOTE_GS3,

  0, 0, 0

};

//Underwolrd tempo

int underworld_tempo[] = {

  12, 12, 12, 12,

  12, 12, 6,

  3,

  12, 12, 12, 12,

  12, 12, 6,

  3,

  12, 12, 12, 12,

  12, 12, 6,

  3,

  12, 12, 12, 12,

  12, 12, 6,

  6, 18, 18, 18,

  6, 6,

  6, 6,

  6, 6,

  18, 18, 18, 18, 18, 18,

  10, 10, 10,

  10, 10, 10,

  3, 3, 3

};

 

void setup(void)

{

  pinMode(3, OUTPUT);//buzzer

  pinMode(12, OUTPUT);//led indicator when singing a note

 

}

void loop()

{

  //sing the tunes

  sing(1);

  sing(1);

  sing(2);

}

int song = 0;

 

void sing(int s) {

  // iterate over the notes of the melody:

  song = s;

  if (song == 2) {

    Serial.println(" 'Underworld Theme'");

    int size = sizeof(underworld_melody) / sizeof(int);

    for (int thisNote = 0; thisNote < size; thisNote++) {

 

      // to calculate the note duration, take one second

      // divided by the note type.

      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.

      int noteDuration = 1000 / underworld_tempo[thisNote];

 

      buzz(melodyPin, underworld_melody[thisNote], noteDuration);

 

      // to distinguish the notes, set a minimum time between them.

      // the note's duration + 30% seems to work well:

      int pauseBetweenNotes = noteDuration * 1.30;

      delay(pauseBetweenNotes);

 

      // stop the tone playing:

      buzz(melodyPin, 0, noteDuration);

 

    }

 

  } else {

 

    Serial.println(" 'Mario Theme'");

    int size = sizeof(melody) / sizeof(int);

    for (int thisNote = 0; thisNote < size; thisNote++) {


 

      // to calculate the note duration, take one second

      // divided by the note type.

      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.

      int noteDuration = 1000 / tempo[thisNote];

 

      buzz(melodyPin, melody[thisNote], noteDuration);

 

      // to distinguish the notes, set a minimum time between them.

      // the note's duration + 30% seems to work well:

      int pauseBetweenNotes = noteDuration * 1.30;

      delay(pauseBetweenNotes);

 

      // stop the tone playing:

      buzz(melodyPin, 0, noteDuration);

 

    }

  }

}

 

void buzz(int targetPin, long frequency, long length) {

  digitalWrite(12, HIGH);

  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions

  //// 1 second's worth of microseconds, divided by the frequency, then split in half since

  //// there are two phases to each cycle

  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing

  //// multiply frequency, which is really cycles per second, by the number of seconds to

  //// get the total number of cycles to produce

  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...

    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram

    delayMicroseconds(delayValue); // wait for the calculated delay value

    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram

    delayMicroseconds(delayValue); // wait again or the calculated delay value

  }

  digitalWrite(12, LOW);

 

}

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